initial release
This commit is contained in:
557
cosmic rage/scripts/exampscript.js
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557
cosmic rage/scripts/exampscript.js
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@@ -0,0 +1,557 @@
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// Example of coding script routines for MUSHclient in Jscript
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// ----------------------------------------------------------
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// Error codes returned by various functions
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// ----------------------------------------------------------
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var eOK = 0; // No error
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var eWorldOpen = 30001; // The world is already open
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var eWorldClosed = 30002; // The world is closed, this action cannot be performed
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var eNoNameSpecified = 30003; // No name has been specified where one is required
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var eCannotPlaySound = 30004; // The sound file could not be played
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var eTriggerNotFound = 30005; // The specified trigger name does not exist
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var eTriggerAlreadyExists = 30006; // Attempt to add a trigger that already exists
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var eTriggerCannotBeEmpty = 30007; // The trigger "match" string cannot be empty
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var eInvalidObjectLabel = 30008; // The name of this object is invalid
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var eScriptNameNotLocated = 30009; // Script name is not in the script file
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var eAliasNotFound = 30010; // The specified alias name does not exist
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var eAliasAlreadyExists = 30011; // Attempt to add a alias that already exists
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var eAliasCannotBeEmpty = 30012; // The alias "match" string cannot be empty
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var eCouldNotOpenFile = 30013; // Unable to open requested file
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var eLogFileNotOpen = 30014; // Log file was not open
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var eLogFileAlreadyOpen = 30015; // Log file was already open
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var eLogFileBadWrite = 30016; // Bad write to log file
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var eTimerNotFound = 30017; // The specified timer name does not exist
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var eTimerAlreadyExists = 30018; // Attempt to add a timer that already exists
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var eVariableNotFound = 30019; // Attempt to delete a variable that does not exist
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var eCommandNotEmpty = 30020; // Attempt to use SetCommand with a non-empty command window
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var eBadRegularExpression = 30021; // Bad regular expression syntax
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var eTimeInvalid = 30022; // Time given to AddTimer is invalid
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var eBadMapItem = 30023; // Direction given to AddToMapper is invalid
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var eNoMapItems = 30024; // No items in mapper
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var eUnknownOption = 30025; // Option name not found
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var eOptionOutOfRange = 30026; // New value for option is out of range
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var eTriggerSequenceOutOfRange = 30027; // Trigger sequence value invalid
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var eTriggerSendToInvalid = 30028; // Where to send trigger text to is invalid
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var eTriggerLabelNotSpecified = 30029; // Trigger label not specified/invalid for 'send to variable'
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var ePluginFileNotFound = 30030; // File name specified for plugin not found
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var eProblemsLoadingPlugin = 30031; // There was a parsing or other problem loading the plugin
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var ePluginCannotSetOption = 30032; // Plugin is not allowed to set this option
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var ePluginCannotGetOption = 30033; // Plugin is not allowed to get this option
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var eNoSuchPlugin = 30034; // Requested plugin is not installed
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var eNotAPlugin = 30035; // Only a plugin can do this
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var eNoSuchRoutine = 30036; // Plugin does not support that subroutine (subroutine not in script)
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var ePluginDoesNotSaveState = 30037; // Plugin does not support saving state
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var ePluginCouldNotSaveState = 30037; // Plugin could not save state (eg. no state directory)
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var ePluginDisabled = 30039; // Plugin is currently disabled
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var eErrorCallingPluginRoutine = 30040; // Could not call plugin routine
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var eCommandsNestedTooDeeply = 30041; // Calls to "Execute" nested too deeply
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var eCannotCreateChatSocket = 30042; // Unable to create socket for chat connection
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var eCannotLookupDomainName = 30043; // Unable to do DNS (domain name) lookup for chat connection
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var eNoChatConnections = 30044; // No chat connections open
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var eChatPersonNotFound = 30045; // Requested chat person not connected
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var eBadParameter = 30046; // General problem with a parameter to a script call
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var eChatAlreadyListening = 30047; // Already listening for incoming chats
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var eChatIDNotFound = 30048; // Chat session with that ID not found
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var eChatAlreadyConnected = 30049; // Already connected to that server/port
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var eClipboardEmpty = 30050; // Cannot get (text from the) clipboard
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var eFileNotFound = 30051; // Cannot open the specified file
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var eAlreadyTransferringFile = 30052; // Already transferring a file
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var eNotTransferringFile = 30053; // Not transferring a file
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var eNoSuchCommand = 30054; // There is not a command of that name
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var eArrayAlreadyExists = 30055; // That array already exists
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var eBadKeyName = 30056; // That name is not permitted for a key
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var eArrayDoesNotExist = 30056; // That array does not exist
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var eArrayNotEvenNumberOfValues = 30057; // Values to be imported into array are not in pairs
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var eImportedWithDuplicates = 30058; // Import succeeded, however some values were overwritten
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var eBadDelimiter = 30059; // Import/export delimiter must be a single character, other than backslash
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var eSetReplacingExistingValue = 30060; // Array element set, existing value overwritten
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var eKeyDoesNotExist = 30061; // Array key does not exist
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var eCannotImport = 30062; // Cannot import because cannot find unused temporary character
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// ----------------------------------------------------------
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// Flags for AddTrigger
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// ----------------------------------------------------------
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var eEnabled = 1; // enable trigger
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var eOmitFromLog = 2; // omit from log file
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var eOmitFromOutput = 4; // omit trigger from output
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var eKeepEvaluating = 8; // keep evaluating
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var eIgnoreCase = 16; // ignore case when matching
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var eTriggerRegularExpression = 32; // trigger uses regular expression
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var eExpandVariables = 512; // expand variables like @direction
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var eReplace = 1024; // replace existing trigger of same name
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var eTemporary = 16384; // temporary - do not save to world file
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// ----------------------------------------------------------
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// Colours for AddTrigger
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// ----------------------------------------------------------
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var NOCHANGE = -1;
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var custom1 = 0;
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var custom2 = 1;
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var custom3 = 2;
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var custom4 = 3;
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var custom5 = 4;
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var custom6 = 5;
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var custom7 = 6;
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var custom8 = 7;
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var custom9 = 8;
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var custom10 = 9;
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var custom11 = 10;
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var custom12 = 11;
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var custom13 = 12;
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var custom14 = 13;
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var custom15 = 14;
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var custom16 = 15;
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// ----------------------------------------------------------
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// Flags for AddAlias
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// ----------------------------------------------------------
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// var eEnabled = 1; // same as for AddTrigger
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var eIgnoreAliasCase = 32; // ignore case when matching
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var eOmitFromLogFile = 64; // omit this alias from the log file
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var eAliasRegularExpression = 128; // alias is regular expressions
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var eExpandVariables = 512; // same as for AddTrigger
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// var eReplace = 1024; // same as for AddTrigger
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var eAliasSpeedWalk = 2048; // interpret send string as a speed walk string
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var eAliasQueue = 4096; // queue this alias for sending at the speedwalking delay interval
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var eAliasMenu = 8192; // this alias appears on the alias menu
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// var eTemporary = 16384; // same as for AddTrigger
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// ----------------------------------------------------------
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// Flags for AddTimer
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// ----------------------------------------------------------
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// var eEnabled = 1; // same as for AddTrigger
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var eAtTime = 2; // if not set, time is "every"
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var eOneShot = 4; // if set, timer only fires once
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var eTimerSpeedWalk = 8; // timer does a speed walk when it fires
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var eTimerNote = 16; // timer does a world.note when it fires
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var eActiveWhenClosed = 32; // timer fires even when world is disconnected
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// var eReplace = 1024; // same as for AddTrigger
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// var eTemporary = 16384; // same as for AddTrigger
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// ----------------------------------------------------------
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// Example showing iterating through all triggers with labels
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// ----------------------------------------------------------
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function showtriggers ()
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{
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triggerlist = new VBArray(world.GetTriggerList()).toArray();
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if (triggerlist) // if not empty
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for (i = 0; i < triggerlist.length; i++)
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world.note(triggerlist [i]);
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} // end of showtriggers
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// -----------------------------------------------
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// Example showing iterating through all variables
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// ------------------------------------------------
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function showvariables ()
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{
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variablelist = new VBArray(world.GetVariableList()).toArray();
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if (variablelist) // if not empty
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for (i = 0; i < variablelist.length; i++)
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world.note(variablelist [i] + " = " + world.GetVariable(variablelist [i]));
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} // end of showvariables
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// ----------------------------------------------------------
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// Example showing iterating through all aliases with labels
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// ----------------------------------------------------------
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function showaliases ()
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{
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aliaslist = new VBArray(world.GetAliasList()).toArray();
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if (aliaslist) // if not empty
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for (i = 0; i < aliaslist.length; i++)
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world.note(aliaslist [i]);
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} // end of showaliases
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// ---------------------------------------------------------
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// Example showing running a script on world open
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// ---------------------------------------------------------
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function OnWorldOpen ()
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{
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world.note ("---------- World Open ------------");
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} // end of OnWorldOpen
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// ---------------------------------------------------------
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// Example showing running a script on world close
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// ---------------------------------------------------------
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function OnWorldClose ()
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{
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world.note ("---------- World Close ------------");
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} // end of OnWorldClose
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// ---------------------------------------------------------
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// Example showing running a script on world connect
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// ---------------------------------------------------------
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function OnWorldConnect ()
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{
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world.note ("---------- World Connect ------------");
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} // end of OnWorldConnect
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// ---------------------------------------------------------
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// Example showing running a script on world disconnect
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// ---------------------------------------------------------
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function OnWorldDisconnect ()
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{
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world.note ("---------- World Disconnect ------------");
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} // end of OnWorldDisconnect
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// ---------------------------------------------------------
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// Example showing running a script on an alias
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//
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// This script is designed to be called by an alias: ^teleport(.*)$
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//
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// This alias SHOULD have "regular expression" checked.
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//
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// It is for teleporting (going to) a room by number
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//
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// The room is entered by name and looked up in the variables
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// list.
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// ---------------------------------------------------------
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function OnTeleport (thename, theoutput, wildcardsVB)
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{
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var sDestination;
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var sHelp = "";
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var iSubscript;
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var iRoom;
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var mylistsa; // safe array
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var mylistvba; // vb array
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var sRoomList; // jscript array
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wildcards = VBArray(wildcardsVB).toArray();
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sDestination = wildcards [0];
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// remove leading spaces from destination
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while (sDestination.substr (0, 1) == " ")
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sDestination = sDestination.substr (1);
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// if nothing entered echo possible destinations
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if (sDestination == "")
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{
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world.note ("-------- TELEPORT destinations ----------");
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mylistsa = world.GetVariableList ();
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// find list of all variables
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if (mylistsa != null)
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{
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mylistvba = new VBArray(mylistsa);
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sRoomList = mylistvba.toArray ();
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// loop through each variable, and add to help if it starts with "teleport_"
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for (iSubscript = mylistvba.lbound (); iSubscript <= mylistvba.ubound (); iSubscript++)
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{
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if (sRoomList [iSubscript].substr (0, 9) == "teleport_")
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{
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if (sHelp != "")
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sHelp += ", ";
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sHelp = sHelp + sRoomList [iSubscript].substr (9);
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} // variable starts with "teleport_"
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} // loop through sRoomList
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} // having at least one room
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// if no destinations found, tell them
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if (sHelp == "")
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sHelp = "<no rooms in teleport list>"
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world.note (sHelp);
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return;
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} // no destination supplied
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// get contents of the destination variable
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iRoom = world.GetVariable ("teleport_" + sDestination.toLowerCase ());
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// if not found, or invalid name, that isn't in the list
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if (iRoom == null)
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{
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world.note ("******** Destination " + sDestination + " unknown *********");
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return;
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}
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world.note ("------> Teleporting to " + sDestination);
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world.send ("@teleport #" + iRoom);
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} // end of OnTeleport
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// ---------------------------------------------------------
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// Example showing running a script on an alias
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//
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// This script is designed to be called by an alias: ^add_teleport(|\s*(\w*)\s*(\d*))$
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//
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// This alias SHOULD have "regular expression" checked.
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//
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// It is for adding a room to the list of rooms to teleport to (by
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// the earlier script).
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//
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// eg. ADD_TELEPORT dungeon 1234
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//
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// ---------------------------------------------------------
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function OnAddTeleport (thename, theoutput, wildcardsVB)
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{
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var sDestination
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var iRoom
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var iStatus
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var sCurrentLocation
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wildcards = VBArray(wildcardsVB).toArray();
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// wildcard one is the destination
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sDestination = wildcards [1]
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// remove leading spaces from destination
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while (sDestination.substr (0, 1) == " ")
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sDestination = sDestination.substr (1);
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// if nothing entered tell them command syntax
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if (sDestination == "")
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{
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world.note ("Syntax: add_teleport name dbref");
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world.note (" eg. add_teleport LandingBay 4421");
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return;
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}
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// wildcard 2 is the room to go to
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iRoom= wildcards [2]
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// remove leading spaces from destination
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while (iRoom.substr (0, 1) == " ")
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iRoom = iRoom.substr (1);
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// add room and destination location to variable list
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iStatus = world.SetVariable ("teleport_" + sDestination, iRoom);
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if (iStatus != 0)
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{
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world.note ("Room name must be alphabetic, you entered: " + sDestination);
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return;
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}
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world.note ("Teleport location " + sDestination + "(#"
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+ iRoom + ") added to teleport list");
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} // end of OnAddTeleport
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// ------------------------------------------
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// Example showing a script called by a timer
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// -------------------------------------------
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function OnTimer (strTimerName)
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{
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world.note ("Timer has fired!");
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} // end of OnTimer
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||||
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||||
// --------------------------------------------
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// Example showing a script called by a trigger
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// Should be connected to a trigger matching on: <*hp *m *mv>*
|
||||
// (the above example will work for SMAUG default prompts (eg. <100hp 10m 40mv>)
|
||||
// it may need to be changed depending on the MUD prompt format).
|
||||
// --------------------------------------------
|
||||
function OnStats (strTriggerName, trig_line, wildcardsVB)
|
||||
{
|
||||
|
||||
wildcards = VBArray(wildcardsVB).toArray();
|
||||
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||||
iHP = wildcards [0]
|
||||
iMana = wildcards [1]
|
||||
iMV = wildcards [2]
|
||||
|
||||
world.Note ("Your HP are " + iHP);
|
||||
world.Note ("Your Mana is " + iMana);
|
||||
world.Note ("Your movement points are " + iMV);
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||||
|
||||
} // end of OnStats
|
||||
|
||||
|
||||
|
||||
// --------------------------------------------
|
||||
// Subroutine to be called to repeat a command.
|
||||
//
|
||||
// Call from the alias: ^#(\d+)\s+(.+)$
|
||||
// Regular Expression: checked
|
||||
//
|
||||
// Example of use: #10 give sword to Trispis
|
||||
// This would send "give sword to Trispis" 10 times
|
||||
// --------------------------------------------
|
||||
function OnRepeat (strAliasName, strOutput, wildcardsVB)
|
||||
{
|
||||
wildcards = VBArray(wildcardsVB).toArray();
|
||||
|
||||
for (i = 1; i <= wildcards [0]; i++)
|
||||
world.Send (wildcards [1]);
|
||||
} // end of OnRepeat
|
||||
|
||||
// --------------------------------------------
|
||||
// Example showing iterating through all worlds
|
||||
// --------------------------------------------
|
||||
|
||||
function showworlds ()
|
||||
{
|
||||
worldlist = new VBArray(world.GetworldList()).toArray();
|
||||
|
||||
if (worldlist) // if not empty
|
||||
for (i = 0; i < worldlist.length; i++)
|
||||
world.note(worldlist [i]);
|
||||
|
||||
} // end of showworlds
|
||||
|
||||
// --------------------------------------------------
|
||||
// Example showing sending a message to another world
|
||||
// --------------------------------------------------
|
||||
|
||||
function SendToWorld (name, message)
|
||||
{
|
||||
var otherworld
|
||||
|
||||
otherworld = world.getworld (name);
|
||||
|
||||
if (otherworld == null)
|
||||
{
|
||||
world.note ("World " + name + " is not open");
|
||||
return;
|
||||
}
|
||||
|
||||
otherworld.send (message);
|
||||
|
||||
}
|
||||
|
||||
// --------------------------------------------
|
||||
// Example trigger routine that just shows what was passed to it
|
||||
// --------------------------------------------
|
||||
|
||||
function ExampleTrigger (thename, theoutput, wildcardsVB)
|
||||
{
|
||||
wildcards = VBArray(wildcardsVB).toArray();
|
||||
|
||||
world.note ("Trigger " + thename + " fired.");
|
||||
world.note ("Matching line was: " + theoutput);
|
||||
|
||||
for (i = 0; i < 10; i++)
|
||||
if (wildcards [i] != "")
|
||||
world.note ("Wildcard " + i + " = " + wildcards [i]);
|
||||
|
||||
}
|
||||
|
||||
/****************
|
||||
WEAPON COMPARISON
|
||||
Compares two weapons and returns the result.
|
||||
|
||||
Alias (MUST be regular expression):
|
||||
^compare (.+)\s(\d+d\d+)\s(\d+)/(\d+)\s(.+)\s(\d+d\d+)\s(\d+)/(\d+)(|.+)$
|
||||
|
||||
Syntax:
|
||||
compare <name> <x>d<y> <hr>/<dr> <name> <x>d<y> <hr>/<dr> [action]
|
||||
|
||||
Example:
|
||||
--> "compare dagger 2d2 4/2 sword 4d6 5/5"
|
||||
would compare the dagger to the sword and report which one's the best
|
||||
|
||||
you can also include an action...
|
||||
|
||||
--> "compare mace 6d7 2/3 pickaxe 2d12 1/4 say"
|
||||
would say the best weapon
|
||||
|
||||
NOTE: action can be multiple words (e.g "tell vryce")
|
||||
|
||||
|
||||
****************/
|
||||
function CompareWeapons(alias_name, alias_output, wildcardsVB) {
|
||||
//Collect wildcards into a Javascript array
|
||||
wildcards = VBArray(wildcardsVB).toArray();
|
||||
|
||||
//General variables
|
||||
var sendmud = AllToUpper(wildcards[8].replace(/^\W+/,'')).replace(/\W+$/,'');
|
||||
|
||||
//Weapon one variables
|
||||
var name1 = AllToUpper(wildcards[0]);
|
||||
var num1 = parseInt(wildcards[1].substr(0,1));
|
||||
var dice1 = parseInt(wildcards[1].substr(2));
|
||||
var hit1 = parseInt(wildcards[2]);
|
||||
var dam1 = parseInt(wildcards[3]);
|
||||
var max1 = (num1*dice1)+dam1;
|
||||
var min1 = num1+dam1;
|
||||
var avg1 = (max1+min1)/2;
|
||||
var score1 = avg1+(hit1/2);
|
||||
var weap1stat = name1 + ": " + num1 + "d" + dice1 + " hr(" + hit1 + ") dr(" + dam1 + ") min(" + min1 + ") max(" + max1 + ") avg(" + avg1 + ")";
|
||||
|
||||
//Weapon two variables
|
||||
var name2 = AllToUpper(wildcards[4]);
|
||||
var num2 = parseInt(wildcards[5].substr(0,1));
|
||||
var dice2 = parseInt(wildcards[5].substr(2));
|
||||
var hit2 = parseInt(wildcards[6]);
|
||||
var dam2 = parseInt(wildcards[7]);
|
||||
var max2 = (num2*dice2)+dam2;
|
||||
var min2 = num2+dam2;
|
||||
var avg2 = (max2+min2)/2;
|
||||
var score2 = avg2+(hit2/2);
|
||||
var weap2stat = name2 + ": " + num2 + "d" + dice2 + " hr(" + hit2 + ") dr(" + dam2 + ") min(" + min2 + ") max(" + max2 + ") avg(" + avg2 + ")";
|
||||
|
||||
|
||||
//Calculate the better weapon
|
||||
if (score1 > score2) {
|
||||
var resstring = name1 + " is " + Math.round(100-score2*100/score1) + "% better than " + name2;
|
||||
} else if (score1 < score2) {
|
||||
var resstring = name2 + " is " + Math.round(100-score1*100/score2) + "% better than " + name1;
|
||||
}
|
||||
|
||||
//Send output either locally or with specified prefix to mud
|
||||
if (sendmud != "") {
|
||||
world.send(sendmud + " " + weap1stat);
|
||||
world.send(sendmud + " " + weap2stat);
|
||||
world.send(sendmud + " " + resstring);
|
||||
} else {
|
||||
world.note(weap1stat);
|
||||
world.note(weap2stat);
|
||||
world.note(resstring);
|
||||
}
|
||||
}
|
||||
/**********
|
||||
ALLTOUPPER
|
||||
Returns string with the first letter in each word uppercase
|
||||
***********/
|
||||
function AllToUpper(str)
|
||||
{
|
||||
aString = (str.replace(/^\W+/,'')).replace(/\W+$/,'').split(" ");
|
||||
str = "";
|
||||
for (i = 0; i < aString.length; i++) {
|
||||
str += aString[i].substr(0,1).toUpperCase() + aString[i].substr(1).toLowerCase() + " ";
|
||||
}
|
||||
return str.substr(0,str.length-1);
|
||||
}
|
||||
|
||||
// --------------------------------------------
|
||||
// Subroutine to be called remember which way you walked.
|
||||
//
|
||||
// Call from the alias: keypad-*
|
||||
// Send: %1
|
||||
//
|
||||
// --------------------------------------------
|
||||
function OnKeypadDirection (strAliasName, strOutput, wildcardsVB)
|
||||
{
|
||||
wildcards = VBArray(wildcardsVB).toArray();
|
||||
world.setvariable("direction", wildcards [0]);
|
||||
}
|
||||
|
||||
world.note ("Scripting enabled - script file processed");
|
||||
|
||||
Reference in New Issue
Block a user