initial release
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167
cosmic rage/worlds/plugins/msp.xml
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167
cosmic rage/worlds/plugins/msp.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE muclient>
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<!-- Saved on Friday, August 09, 2002, 1:00 PM -->
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<!-- MuClient version 3.25 -->
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<!-- Plugin "msp" generated by Plugin Wizard -->
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<muclient>
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<plugin
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name="msp"
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author="Nick Gammon"
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id="7da63d78d9f91bebb5285127"
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language="VBscript"
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purpose="Emulates MSP (MUD Sound Protocol)"
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save_state="y"
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date_written="2002-08-09 12:58:11"
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requires="3.24"
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version="1.0"
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>
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<description trim="y">
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<![CDATA[
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Type: "msp:help" to see this help.
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See: http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=783 for a more complete description.
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You will need to get the sound files manually (ie. from the MUD) and install them before using this. The plugin is configured to look for them in c:\mushclient\msp, but you can change that by typing:
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set_msp_path new_path
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eg.
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set_msp_path d:\muds\mushclient\msp
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You may need to enable MSP manually, as this plugin does not do telnet negotiation. eg. On Dawn Of Time MUDs, type:
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msp on
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]]>
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</description>
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</plugin>
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<!-- Get our standard constants -->
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<include name="constants.vbs"/>
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<!-- Triggers -->
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<triggers>
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<trigger
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enabled="y"
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match="^(.*)\!\!SOUND\(([A-Za-z0-9./]+).*\)(.*)$"
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name="sound"
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omit_from_output="y"
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regexp="y"
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script="OnSound"
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sequence="100"
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>
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</trigger>
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</triggers>
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<!-- Aliases -->
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<aliases>
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<alias
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script="On_set_MSP_path"
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match="set_msp_path *"
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enabled="y"
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>
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</alias>
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</aliases>
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<!-- Variables -->
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<variables>
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<variable name="msp_path">c:\mushclient\msp\</variable>
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</variables>
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<!-- Script -->
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<script>
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<![CDATA[
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'
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' Trigger script to simulate MSP (MUD Sound Protocol)
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'
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sub OnSound (strName, strLine, aryWildcards)
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dim sBefore, sSound, sAfter, iColourFore, iColourBack
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' extract text from wildcards
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' wildcard 1 is the text before the sound
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' wildcard 2 is the sound file name
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' wildcard 3 is the text after the sound
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sBefore = aryWildcards (1) ' what arrived before the !!SOUND directive
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sSound = replace (aryWildcards (2), "/", "\") ' sound file to play
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sAfter = aryWildcards (3) ' what arrived after the !!SOUND directive
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' play sound - directory in variable
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world.Sound (world.getvariable ("msp_path") & sSound)
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' remember current world.note colours
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iColourFore = world.notecolourfore
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iColourBack = world.notecolourback
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' set note colour to default text colour
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world.NoteColourRGB world.NormalColour (8), world.NormalColour (1)
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' display the text surrounding the sound
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world.note sBefore & sAfter
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' set note colour back to what it was
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world.NoteColourRGB iColourFore, iColourBack
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end sub
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sub On_set_MSP_path (strName, strLine, aryWildcards)
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dim sPath
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sPath = aryWildcards (1)
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'
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' ensure trailing backslash
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'
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if right (sPath, 1) <> "\" then
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sPath = sPath & "\"
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end if
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world.setvariable "msp_path", sPath
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world.note "MSP sound files will be obtained from " & _
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sPath
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end sub
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]]>
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</script>
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<!-- Plugin help -->
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<aliases>
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<alias
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script="OnHelp"
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match="msp:help"
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enabled="y"
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>
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</alias>
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</aliases>
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<script>
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<![CDATA[
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Sub OnHelp (sName, sLine, wildcards)
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World.Note World.GetPluginInfo (World.GetPluginID, 3)
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End Sub
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]]>
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</script>
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</muclient>
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