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2025-07-01 23:28:00 +03:00

181 lines
6.5 KiB
Lua

-- wait.lua
-- ----------------------------------------------------------
-- 'wait' stuff - lets you build pauses into scripts.
-- See forum thread:
-- http://www.gammon.com.au/forum/?id=4957
-- ----------------------------------------------------------
--[[
Example of an alias 'send to script':
require "wait"
wait.make (function () --- coroutine below here
repeat
Send "cast heal"
line, wildcards =
wait.regexp ("^(You heal .*|You lose your concentration)$")
until string.find (line, "heal")
-- wait a second for luck
wait.time (1)
end) -- end of coroutine
--]]
require "check"
module (..., package.seeall)
-- ----------------------------------------------------------
-- table of outstanding threads that are waiting
-- ----------------------------------------------------------
local threads = {}
-- ----------------------------------------------------------
-- wait.timer_resume: called by a timer to resume a thread
-- ----------------------------------------------------------
function timer_resume (name)
local thread = threads [name]
if thread then
threads [name] = nil
local ok, err = coroutine.resume (thread)
if not ok then
ColourNote ("deeppink", "black", "Error raised in timer function (in wait module).")
ColourNote ("darkorange", "black", debug.traceback (thread))
error (err)
end -- if
end -- if
end -- function timer_resume
-- ----------------------------------------------------------
-- wait.trigger_resume: called by a trigger to resume a thread
-- ----------------------------------------------------------
function trigger_resume (name, line, wildcards, styles)
local thread = threads [name]
if thread then
threads [name] = nil
local ok, err = coroutine.resume (thread, line, wildcards, styles)
if not ok then
ColourNote ("deeppink", "black", "Error raised in trigger function (in wait module)")
ColourNote ("darkorange", "black", debug.traceback (thread))
error (err)
end -- if
end -- if
end -- function trigger_resume
-- ----------------------------------------------------------
-- convert x seconds to hours, minutes, seconds (for AddTimer)
-- ----------------------------------------------------------
local function convert_seconds (seconds)
local hours = math.floor (seconds / 3600)
seconds = seconds - (hours * 3600)
local minutes = math.floor (seconds / 60)
seconds = seconds - (minutes * 60)
return hours, minutes, seconds
end -- function convert_seconds
-- ----------------------------------------------------------
-- wait.time: we call this to wait in a script
-- ----------------------------------------------------------
function time (seconds)
local id = "wait_timer_" .. GetUniqueNumber ()
threads [id] = assert (coroutine.running (), "Must be in coroutine")
local hours, minutes, seconds = convert_seconds (seconds)
check (AddTimer (id, hours, minutes, seconds, "",
bit.bor (timer_flag.Enabled,
timer_flag.OneShot,
timer_flag.Temporary,
timer_flag.ActiveWhenClosed,
timer_flag.Replace),
"wait.timer_resume"))
return coroutine.yield ()
end -- function time
-- ----------------------------------------------------------
-- wait.regexp: we call this to wait for a trigger with a regexp
-- ----------------------------------------------------------
function regexp (regexp, timeout, flags)
local id = "wait_trigger_" .. GetUniqueNumber ()
threads [id] = assert (coroutine.running (), "Must be in coroutine")
check (AddTriggerEx (id, regexp,
"-- added by wait.regexp",
bit.bor (flags or 0, -- user-supplied extra flags, like omit from output
trigger_flag.Enabled,
trigger_flag.RegularExpression,
trigger_flag.Temporary,
trigger_flag.Replace,
trigger_flag.OneShot),
custom_colour.NoChange,
0, "", -- wildcard number, sound file name
"wait.trigger_resume",
12, 100)) -- send to script (in case we have to delete the timer)
-- if timeout specified, also add a timer
if timeout and timeout > 0 then
local hours, minutes, seconds = convert_seconds (timeout)
-- if timer fires, it deletes this trigger
check (AddTimer (id, hours, minutes, seconds,
"DeleteTrigger ('" .. id .. "')",
bit.bor (timer_flag.Enabled,
timer_flag.OneShot,
timer_flag.Temporary,
timer_flag.ActiveWhenClosed,
timer_flag.Replace),
"wait.timer_resume"))
check (SetTimerOption (id, "send_to", "12")) -- send to script
-- if trigger fires, it should delete the timer we just added
check (SetTriggerOption (id, "send", "DeleteTimer ('" .. id .. "')"))
end -- if having a timeout
return coroutine.yield () -- return line, wildcards
end -- function regexp
-- ----------------------------------------------------------
-- wait.match: we call this to wait for a trigger (not a regexp)
-- ----------------------------------------------------------
function match (match, timeout, flags)
return regexp (MakeRegularExpression (match), timeout, flags)
end -- function match
-- ----------------------------------------------------------
-- wait.make: makes a coroutine and resumes it
-- ----------------------------------------------------------
function make (f)
assert (type (f) == "function", "wait.make requires a function")
-- More friendly failure, suggested by Fiendish
local errors = {}
if GetOption ("enable_timers") ~= 1 then
table.insert (errors, "TIMERS")
end -- if timers disabled
if GetOption ("enable_triggers") ~= 1 then
table.insert (errors, "TRIGGERS")
end -- if triggers disabled
if #errors ~= 0 then
ColourNote("white", "red",
"One of your scripts (in '" ..
(GetPluginInfo(GetPluginID(), 1) or "World") ..
"') just did something that requires " ..
table.concat (errors, " and ") ..
" to be enabled, but they aren't. " ..
"Please check your configuration settings.")
return nil, "Trigger/Timers not enabled" -- bad return
end -- if have errors
coroutine.wrap (f) () -- make coroutine, resume it
return true -- good return
end -- make