Files
Mush-Soundpack/cosmic rage/scripts/exampscript.js
2025-07-01 23:28:00 +03:00

558 lines
19 KiB
JavaScript

// Example of coding script routines for MUSHclient in Jscript
// ----------------------------------------------------------
// Error codes returned by various functions
// ----------------------------------------------------------
var eOK = 0; // No error
var eWorldOpen = 30001; // The world is already open
var eWorldClosed = 30002; // The world is closed, this action cannot be performed
var eNoNameSpecified = 30003; // No name has been specified where one is required
var eCannotPlaySound = 30004; // The sound file could not be played
var eTriggerNotFound = 30005; // The specified trigger name does not exist
var eTriggerAlreadyExists = 30006; // Attempt to add a trigger that already exists
var eTriggerCannotBeEmpty = 30007; // The trigger "match" string cannot be empty
var eInvalidObjectLabel = 30008; // The name of this object is invalid
var eScriptNameNotLocated = 30009; // Script name is not in the script file
var eAliasNotFound = 30010; // The specified alias name does not exist
var eAliasAlreadyExists = 30011; // Attempt to add a alias that already exists
var eAliasCannotBeEmpty = 30012; // The alias "match" string cannot be empty
var eCouldNotOpenFile = 30013; // Unable to open requested file
var eLogFileNotOpen = 30014; // Log file was not open
var eLogFileAlreadyOpen = 30015; // Log file was already open
var eLogFileBadWrite = 30016; // Bad write to log file
var eTimerNotFound = 30017; // The specified timer name does not exist
var eTimerAlreadyExists = 30018; // Attempt to add a timer that already exists
var eVariableNotFound = 30019; // Attempt to delete a variable that does not exist
var eCommandNotEmpty = 30020; // Attempt to use SetCommand with a non-empty command window
var eBadRegularExpression = 30021; // Bad regular expression syntax
var eTimeInvalid = 30022; // Time given to AddTimer is invalid
var eBadMapItem = 30023; // Direction given to AddToMapper is invalid
var eNoMapItems = 30024; // No items in mapper
var eUnknownOption = 30025; // Option name not found
var eOptionOutOfRange = 30026; // New value for option is out of range
var eTriggerSequenceOutOfRange = 30027; // Trigger sequence value invalid
var eTriggerSendToInvalid = 30028; // Where to send trigger text to is invalid
var eTriggerLabelNotSpecified = 30029; // Trigger label not specified/invalid for 'send to variable'
var ePluginFileNotFound = 30030; // File name specified for plugin not found
var eProblemsLoadingPlugin = 30031; // There was a parsing or other problem loading the plugin
var ePluginCannotSetOption = 30032; // Plugin is not allowed to set this option
var ePluginCannotGetOption = 30033; // Plugin is not allowed to get this option
var eNoSuchPlugin = 30034; // Requested plugin is not installed
var eNotAPlugin = 30035; // Only a plugin can do this
var eNoSuchRoutine = 30036; // Plugin does not support that subroutine (subroutine not in script)
var ePluginDoesNotSaveState = 30037; // Plugin does not support saving state
var ePluginCouldNotSaveState = 30037; // Plugin could not save state (eg. no state directory)
var ePluginDisabled = 30039; // Plugin is currently disabled
var eErrorCallingPluginRoutine = 30040; // Could not call plugin routine
var eCommandsNestedTooDeeply = 30041; // Calls to "Execute" nested too deeply
var eCannotCreateChatSocket = 30042; // Unable to create socket for chat connection
var eCannotLookupDomainName = 30043; // Unable to do DNS (domain name) lookup for chat connection
var eNoChatConnections = 30044; // No chat connections open
var eChatPersonNotFound = 30045; // Requested chat person not connected
var eBadParameter = 30046; // General problem with a parameter to a script call
var eChatAlreadyListening = 30047; // Already listening for incoming chats
var eChatIDNotFound = 30048; // Chat session with that ID not found
var eChatAlreadyConnected = 30049; // Already connected to that server/port
var eClipboardEmpty = 30050; // Cannot get (text from the) clipboard
var eFileNotFound = 30051; // Cannot open the specified file
var eAlreadyTransferringFile = 30052; // Already transferring a file
var eNotTransferringFile = 30053; // Not transferring a file
var eNoSuchCommand = 30054; // There is not a command of that name
var eArrayAlreadyExists = 30055; // That array already exists
var eBadKeyName = 30056; // That name is not permitted for a key
var eArrayDoesNotExist = 30056; // That array does not exist
var eArrayNotEvenNumberOfValues = 30057; // Values to be imported into array are not in pairs
var eImportedWithDuplicates = 30058; // Import succeeded, however some values were overwritten
var eBadDelimiter = 30059; // Import/export delimiter must be a single character, other than backslash
var eSetReplacingExistingValue = 30060; // Array element set, existing value overwritten
var eKeyDoesNotExist = 30061; // Array key does not exist
var eCannotImport = 30062; // Cannot import because cannot find unused temporary character
// ----------------------------------------------------------
// Flags for AddTrigger
// ----------------------------------------------------------
var eEnabled = 1; // enable trigger
var eOmitFromLog = 2; // omit from log file
var eOmitFromOutput = 4; // omit trigger from output
var eKeepEvaluating = 8; // keep evaluating
var eIgnoreCase = 16; // ignore case when matching
var eTriggerRegularExpression = 32; // trigger uses regular expression
var eExpandVariables = 512; // expand variables like @direction
var eReplace = 1024; // replace existing trigger of same name
var eTemporary = 16384; // temporary - do not save to world file
// ----------------------------------------------------------
// Colours for AddTrigger
// ----------------------------------------------------------
var NOCHANGE = -1;
var custom1 = 0;
var custom2 = 1;
var custom3 = 2;
var custom4 = 3;
var custom5 = 4;
var custom6 = 5;
var custom7 = 6;
var custom8 = 7;
var custom9 = 8;
var custom10 = 9;
var custom11 = 10;
var custom12 = 11;
var custom13 = 12;
var custom14 = 13;
var custom15 = 14;
var custom16 = 15;
// ----------------------------------------------------------
// Flags for AddAlias
// ----------------------------------------------------------
// var eEnabled = 1; // same as for AddTrigger
var eIgnoreAliasCase = 32; // ignore case when matching
var eOmitFromLogFile = 64; // omit this alias from the log file
var eAliasRegularExpression = 128; // alias is regular expressions
var eExpandVariables = 512; // same as for AddTrigger
// var eReplace = 1024; // same as for AddTrigger
var eAliasSpeedWalk = 2048; // interpret send string as a speed walk string
var eAliasQueue = 4096; // queue this alias for sending at the speedwalking delay interval
var eAliasMenu = 8192; // this alias appears on the alias menu
// var eTemporary = 16384; // same as for AddTrigger
// ----------------------------------------------------------
// Flags for AddTimer
// ----------------------------------------------------------
// var eEnabled = 1; // same as for AddTrigger
var eAtTime = 2; // if not set, time is "every"
var eOneShot = 4; // if set, timer only fires once
var eTimerSpeedWalk = 8; // timer does a speed walk when it fires
var eTimerNote = 16; // timer does a world.note when it fires
var eActiveWhenClosed = 32; // timer fires even when world is disconnected
// var eReplace = 1024; // same as for AddTrigger
// var eTemporary = 16384; // same as for AddTrigger
// ----------------------------------------------------------
// Example showing iterating through all triggers with labels
// ----------------------------------------------------------
function showtriggers ()
{
triggerlist = new VBArray(world.GetTriggerList()).toArray();
if (triggerlist) // if not empty
for (i = 0; i < triggerlist.length; i++)
world.note(triggerlist [i]);
} // end of showtriggers
// -----------------------------------------------
// Example showing iterating through all variables
// ------------------------------------------------
function showvariables ()
{
variablelist = new VBArray(world.GetVariableList()).toArray();
if (variablelist) // if not empty
for (i = 0; i < variablelist.length; i++)
world.note(variablelist [i] + " = " + world.GetVariable(variablelist [i]));
} // end of showvariables
// ----------------------------------------------------------
// Example showing iterating through all aliases with labels
// ----------------------------------------------------------
function showaliases ()
{
aliaslist = new VBArray(world.GetAliasList()).toArray();
if (aliaslist) // if not empty
for (i = 0; i < aliaslist.length; i++)
world.note(aliaslist [i]);
} // end of showaliases
// ---------------------------------------------------------
// Example showing running a script on world open
// ---------------------------------------------------------
function OnWorldOpen ()
{
world.note ("---------- World Open ------------");
} // end of OnWorldOpen
// ---------------------------------------------------------
// Example showing running a script on world close
// ---------------------------------------------------------
function OnWorldClose ()
{
world.note ("---------- World Close ------------");
} // end of OnWorldClose
// ---------------------------------------------------------
// Example showing running a script on world connect
// ---------------------------------------------------------
function OnWorldConnect ()
{
world.note ("---------- World Connect ------------");
} // end of OnWorldConnect
// ---------------------------------------------------------
// Example showing running a script on world disconnect
// ---------------------------------------------------------
function OnWorldDisconnect ()
{
world.note ("---------- World Disconnect ------------");
} // end of OnWorldDisconnect
// ---------------------------------------------------------
// Example showing running a script on an alias
//
// This script is designed to be called by an alias: ^teleport(.*)$
//
// This alias SHOULD have "regular expression" checked.
//
// It is for teleporting (going to) a room by number
//
// The room is entered by name and looked up in the variables
// list.
// ---------------------------------------------------------
function OnTeleport (thename, theoutput, wildcardsVB)
{
var sDestination;
var sHelp = "";
var iSubscript;
var iRoom;
var mylistsa; // safe array
var mylistvba; // vb array
var sRoomList; // jscript array
wildcards = VBArray(wildcardsVB).toArray();
sDestination = wildcards [0];
// remove leading spaces from destination
while (sDestination.substr (0, 1) == " ")
sDestination = sDestination.substr (1);
// if nothing entered echo possible destinations
if (sDestination == "")
{
world.note ("-------- TELEPORT destinations ----------");
mylistsa = world.GetVariableList ();
// find list of all variables
if (mylistsa != null)
{
mylistvba = new VBArray(mylistsa);
sRoomList = mylistvba.toArray ();
// loop through each variable, and add to help if it starts with "teleport_"
for (iSubscript = mylistvba.lbound (); iSubscript <= mylistvba.ubound (); iSubscript++)
{
if (sRoomList [iSubscript].substr (0, 9) == "teleport_")
{
if (sHelp != "")
sHelp += ", ";
sHelp = sHelp + sRoomList [iSubscript].substr (9);
} // variable starts with "teleport_"
} // loop through sRoomList
} // having at least one room
// if no destinations found, tell them
if (sHelp == "")
sHelp = "<no rooms in teleport list>"
world.note (sHelp);
return;
} // no destination supplied
// get contents of the destination variable
iRoom = world.GetVariable ("teleport_" + sDestination.toLowerCase ());
// if not found, or invalid name, that isn't in the list
if (iRoom == null)
{
world.note ("******** Destination " + sDestination + " unknown *********");
return;
}
world.note ("------> Teleporting to " + sDestination);
world.send ("@teleport #" + iRoom);
} // end of OnTeleport
// ---------------------------------------------------------
// Example showing running a script on an alias
//
// This script is designed to be called by an alias: ^add_teleport(|\s*(\w*)\s*(\d*))$
//
// This alias SHOULD have "regular expression" checked.
//
// It is for adding a room to the list of rooms to teleport to (by
// the earlier script).
//
// eg. ADD_TELEPORT dungeon 1234
//
// ---------------------------------------------------------
function OnAddTeleport (thename, theoutput, wildcardsVB)
{
var sDestination
var iRoom
var iStatus
var sCurrentLocation
wildcards = VBArray(wildcardsVB).toArray();
// wildcard one is the destination
sDestination = wildcards [1]
// remove leading spaces from destination
while (sDestination.substr (0, 1) == " ")
sDestination = sDestination.substr (1);
// if nothing entered tell them command syntax
if (sDestination == "")
{
world.note ("Syntax: add_teleport name dbref");
world.note (" eg. add_teleport LandingBay 4421");
return;
}
// wildcard 2 is the room to go to
iRoom= wildcards [2]
// remove leading spaces from destination
while (iRoom.substr (0, 1) == " ")
iRoom = iRoom.substr (1);
// add room and destination location to variable list
iStatus = world.SetVariable ("teleport_" + sDestination, iRoom);
if (iStatus != 0)
{
world.note ("Room name must be alphabetic, you entered: " + sDestination);
return;
}
world.note ("Teleport location " + sDestination + "(#"
+ iRoom + ") added to teleport list");
} // end of OnAddTeleport
// ------------------------------------------
// Example showing a script called by a timer
// -------------------------------------------
function OnTimer (strTimerName)
{
world.note ("Timer has fired!");
} // end of OnTimer
// --------------------------------------------
// Example showing a script called by a trigger
// Should be connected to a trigger matching on: <*hp *m *mv>*
// (the above example will work for SMAUG default prompts (eg. <100hp 10m 40mv>)
// it may need to be changed depending on the MUD prompt format).
// --------------------------------------------
function OnStats (strTriggerName, trig_line, wildcardsVB)
{
wildcards = VBArray(wildcardsVB).toArray();
iHP = wildcards [0]
iMana = wildcards [1]
iMV = wildcards [2]
world.Note ("Your HP are " + iHP);
world.Note ("Your Mana is " + iMana);
world.Note ("Your movement points are " + iMV);
} // end of OnStats
// --------------------------------------------
// Subroutine to be called to repeat a command.
//
// Call from the alias: ^#(\d+)\s+(.+)$
// Regular Expression: checked
//
// Example of use: #10 give sword to Trispis
// This would send "give sword to Trispis" 10 times
// --------------------------------------------
function OnRepeat (strAliasName, strOutput, wildcardsVB)
{
wildcards = VBArray(wildcardsVB).toArray();
for (i = 1; i <= wildcards [0]; i++)
world.Send (wildcards [1]);
} // end of OnRepeat
// --------------------------------------------
// Example showing iterating through all worlds
// --------------------------------------------
function showworlds ()
{
worldlist = new VBArray(world.GetworldList()).toArray();
if (worldlist) // if not empty
for (i = 0; i < worldlist.length; i++)
world.note(worldlist [i]);
} // end of showworlds
// --------------------------------------------------
// Example showing sending a message to another world
// --------------------------------------------------
function SendToWorld (name, message)
{
var otherworld
otherworld = world.getworld (name);
if (otherworld == null)
{
world.note ("World " + name + " is not open");
return;
}
otherworld.send (message);
}
// --------------------------------------------
// Example trigger routine that just shows what was passed to it
// --------------------------------------------
function ExampleTrigger (thename, theoutput, wildcardsVB)
{
wildcards = VBArray(wildcardsVB).toArray();
world.note ("Trigger " + thename + " fired.");
world.note ("Matching line was: " + theoutput);
for (i = 0; i < 10; i++)
if (wildcards [i] != "")
world.note ("Wildcard " + i + " = " + wildcards [i]);
}
/****************
WEAPON COMPARISON
Compares two weapons and returns the result.
Alias (MUST be regular expression):
^compare (.+)\s(\d+d\d+)\s(\d+)/(\d+)\s(.+)\s(\d+d\d+)\s(\d+)/(\d+)(|.+)$
Syntax:
compare <name> <x>d<y> <hr>/<dr> <name> <x>d<y> <hr>/<dr> [action]
Example:
--> "compare dagger 2d2 4/2 sword 4d6 5/5"
would compare the dagger to the sword and report which one's the best
you can also include an action...
--> "compare mace 6d7 2/3 pickaxe 2d12 1/4 say"
would say the best weapon
NOTE: action can be multiple words (e.g "tell vryce")
****************/
function CompareWeapons(alias_name, alias_output, wildcardsVB) {
//Collect wildcards into a Javascript array
wildcards = VBArray(wildcardsVB).toArray();
//General variables
var sendmud = AllToUpper(wildcards[8].replace(/^\W+/,'')).replace(/\W+$/,'');
//Weapon one variables
var name1 = AllToUpper(wildcards[0]);
var num1 = parseInt(wildcards[1].substr(0,1));
var dice1 = parseInt(wildcards[1].substr(2));
var hit1 = parseInt(wildcards[2]);
var dam1 = parseInt(wildcards[3]);
var max1 = (num1*dice1)+dam1;
var min1 = num1+dam1;
var avg1 = (max1+min1)/2;
var score1 = avg1+(hit1/2);
var weap1stat = name1 + ": " + num1 + "d" + dice1 + " hr(" + hit1 + ") dr(" + dam1 + ") min(" + min1 + ") max(" + max1 + ") avg(" + avg1 + ")";
//Weapon two variables
var name2 = AllToUpper(wildcards[4]);
var num2 = parseInt(wildcards[5].substr(0,1));
var dice2 = parseInt(wildcards[5].substr(2));
var hit2 = parseInt(wildcards[6]);
var dam2 = parseInt(wildcards[7]);
var max2 = (num2*dice2)+dam2;
var min2 = num2+dam2;
var avg2 = (max2+min2)/2;
var score2 = avg2+(hit2/2);
var weap2stat = name2 + ": " + num2 + "d" + dice2 + " hr(" + hit2 + ") dr(" + dam2 + ") min(" + min2 + ") max(" + max2 + ") avg(" + avg2 + ")";
//Calculate the better weapon
if (score1 > score2) {
var resstring = name1 + " is " + Math.round(100-score2*100/score1) + "% better than " + name2;
} else if (score1 < score2) {
var resstring = name2 + " is " + Math.round(100-score1*100/score2) + "% better than " + name1;
}
//Send output either locally or with specified prefix to mud
if (sendmud != "") {
world.send(sendmud + " " + weap1stat);
world.send(sendmud + " " + weap2stat);
world.send(sendmud + " " + resstring);
} else {
world.note(weap1stat);
world.note(weap2stat);
world.note(resstring);
}
}
/**********
ALLTOUPPER
Returns string with the first letter in each word uppercase
***********/
function AllToUpper(str)
{
aString = (str.replace(/^\W+/,'')).replace(/\W+$/,'').split(" ");
str = "";
for (i = 0; i < aString.length; i++) {
str += aString[i].substr(0,1).toUpperCase() + aString[i].substr(1).toLowerCase() + " ";
}
return str.substr(0,str.length-1);
}
// --------------------------------------------
// Subroutine to be called remember which way you walked.
//
// Call from the alias: keypad-*
// Send: %1
//
// --------------------------------------------
function OnKeypadDirection (strAliasName, strOutput, wildcardsVB)
{
wildcards = VBArray(wildcardsVB).toArray();
world.setvariable("direction", wildcards [0]);
}
world.note ("Scripting enabled - script file processed");