the soundpack will save before reloading, and the sounds version variable will be re-checked once its done to make it fully compatible with the updating process.
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@@ -61,7 +61,8 @@
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#key {control-f2} {mainvoldown}
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#key {control-f2} {mainvoldown}
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#key {Control-f3} {mainvolup}
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#key {Control-f3} {mainvolup}
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#key {alt-f3} {intromusictoggle}
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#key {alt-f3} {intromusictoggle}
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#key {control-shift-r} {#pc 0 stop;#reload; ~@sp-restart}
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#key {control-shift-r} {actualsave;#pc 0 stop;#reload; ~@sp-restart;
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#load @spversion/version.set #unload @spversion/version.set}
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#key f11 {#pc 0 stop; #say {All currently playing sounds have been stopped.}}
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#key f11 {#pc 0 stop; #say {All currently playing sounds have been stopped.}}
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#key {control-f1} {smute}
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#key {control-f1} {smute}
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@@ -1,5 +1,5 @@
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;core variables
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;core variables
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#var clientversion 8
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#var clientversion 9
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#var loadtask {soundpack|keys|aliases|updator|misc|gagcreator|pathupdator}
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#var loadtask {soundpack|keys|aliases|updator|misc|gagcreator|pathupdator}
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#var settings {rawpass|miscgags|shipgags|vehiclegags|activitygags|intromusic|vol|commandsinoutput|devmode|decchar}
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#var settings {rawpass|miscgags|shipgags|vehiclegags|activitygags|intromusic|vol|commandsinoutput|devmode|decchar}
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#var speech "disabled"
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#var speech "disabled"
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